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Build your own custom applications to address any problem across the entire building and infrastructure lifecycle for internal or commercial deployment.

Enable your developers and engineers to create

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Every company has different needs, but existing AEC solutions don’t fit every workflow. With Unity Reflect Develop, you can build your own comprehensive custom solution to address any problem across the building and infrastructure lifecycle, such as digital twins, construction sequencing, BIM coordination, and safety training, to name a few.

How it works

Unity Reflect Develop provides you with an SDK to create custom applications and accelerate development, save money, and scale your distribution. This includes APIs for creating custom plug-ins, importing BIM data in the Unity Editor, streaming BIM data into a runtime app, and a fully open-sourced reference app.

Enable 3D to 7D BIM

Import data from popular design tool file formats – such as Autodesk Revit, BIM 360, Navisworks, Rhino, and SketchUp – to enable 3D to 7D BIM use cases.

Load large models

Import and load large, detailed models on any screen size by streaming models progressively based on object priority.

Built to scale

Scale success across all your projects. Instead of bespoke projects, Unity Reflect Develop enables you to build repeatable solutions that can be deployed to any current project, small or large.

Any platform, anywhere

Connect stakeholders wherever they are on-premise or in the cloud by deploying custom applications on any device or platform, including VR, AR, iOS, Android, PC, and Mac.

Accelerate development

No need to start from scratch. We provide a set of APIs, samples, and a baseline project to create custom applications that are decoupled from the data. When you build your app, it can be deployed anywhere – it’s not tied to a specific project.

Generate recurring revenue

Create recurring revenue beyond the initial project engagement or maximize revenue margins with training and support services.

“The time it takes to create real-time experiences from a BIM model has historically not been swift. With Unity Reflect, it’s easy for any architect or designer to move a BIM model and data into Unity. This is a game-changer for our industry.”

Annual subscription: $690

Unity Reflect Develop is available now. The development license gives you everything you need to build custom applications, including:

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  • 1 seat of Unity Reflect Develop
  • Autodesk Revit, Navisworks, BIM 360, SketchUp, and Rhino plug-ins
  • On-premise and cloud-hosted servers for data federation
  • Cloud-hosted project management server
  • Unity Reflect viewer to review projects in real-time 3D on PCs, Macs, iOS, and Android devices (including AR), and HTC Vive
  • Unlimited projects and 10 distribution licenses for development QA, beta
  • Access to additional feature APIs including enhanced model optimization, multiuser collaboration, and annotations
  • 24x5 technical support

Distribution (commercial or internal)

Should you need to deploy your custom application for internal employees or commercial purposes, additional fees apply. Volume discounts are available as you scale.

Talk to our team for additional pricing options that fit users and organizations with different needs and project sizes.

The evolution of Unity Reflect

Learn how Unity Reflect Develop can enable better communication and facilitate faster, more impactful decision-making.

Connecting design and construction

Read about how SHoP Architects accelerates communication in the office and at the job site with real-time BIM experiences in AR and VR.

How Unity Reflect Develop reimagined a skyline
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In just four weeks, Valerio Dewalt Train created a 1:1 scale on-site augmented reality (AR) application to showcase a 36-story skyline-altering tower before it was built.

Get in touch to learn more about Unity Reflect Develop.

What if I’m already a Unity Reflect customer?

For current customers, your existing Unity Reflect license will work with both Unity Reflect Develop and Unity Reflect Review for the duration of your contract term. At the end of your contract term, you will have the choice to renew as either Reflect Review or Reflect Develop.

Do I need the Unity Editor to use Unity Reflect Develop?

Yes, in order to build custom applications, the Unity Editor is required.

Which versions of Revit does Unity Reflect Develop support?

It supports the 2018, 2019, 2020, and 2021 releases of Revit.

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Which versions of Navisworks does Unity Reflect Develop support?

It supports the 2019, 2020, and 2021 releases of Navisworks.

Which versions of SketchUp does Unity Reflect Develop support?

It supports the 2019 and 2020 release of SketchUp.

Which versions of Rhino does Unity Reflect Develop support?
Which releases of the Unity Editor are compatible with Unity Reflect Develop?

Unity Reflect supports all releases of Unity and will always support the latest release of Unity.

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Are there fees associated with commercially distributing a custom Unity Reflect Develop application?

Yes, please speak with a sales representative to learn more.

Is Unity Reflect Develop a cloud-based product?

You can use Unity Reflect Develop on-premise or through cloud hosting.

If I need it, can I get extra support for my project after I purchase Unity Reflect Develop?

Absolutely! With the Unity Reflect Accelerator program, you can get hands-on guidance from a dedicated Unity engineer. Learn more here.

What’s on the roadmap for Unity Reflect?

Visit our public roadmap here. We’d love to hear your feedback.

What is scripting in Unity?

Scripting tells our GameObjects how to behave; it’s the scripts and components attached to the GameObjects, and how they interact with each other, that creates your gameplay. Now, scripting in Unity is different from pure programming. If you’ve done some pure programming, e.g. you created a running app, you should realize that in Unity you don’t need to create the code that runs the application, because Unity does it for you. Instead, you focus on the gameplay in your scripts.

Unity runs in a big loop. It reads all of the data that’s in a game scene. For example, it reads through the lights, the meshes, what the behaviors are, and it processes all of this information for you.

If you think about television, where, for example in North America, you have 29.5 frame/sec, Unity needs to do the same thing. It’s running single discrete frames, one after another. You direct Unity with the instructions that you write in your scripts, and Unity executes them frame after frame as fast as it can.

Achieving a high frame rate means not only your game will look more fluid, but your scripts will also be executed more often, making controls more responsive.